Download mods for test 9.20. Bots are a special kind of cheats for WoT

Cheats for World of Tanks- this is a special kind of mods, the installation of which gives a radical advantage in combat over the average player. Cheats and mods are developed, often by the same modders. The thing is that the game developers decide what is considered a cheat and what is an allowed mod based on server statistics. It will take some time for enough information to be analyzed and the mod should become popular enough to affect the stats. The most famous such case is the "laser pointer" in the barrels of opponents, which once upon a time, before it was banned, was part of the Jove modpack.

From recent examples, we can recall the X-ray mod for highlighting the contours of enemy tanks. Almost immediately after development, this cheat also got into the Jove modpack, quickly gained popularity and was banned for being too effective. Because of this, you need to use new mods with caution and keep an eye on the constantly updated list of cheats on the official Wargaming forum.

Bots- a special kind of cheats based on the use of special programs that instead of a person control a tank in battle. Unlike cheats, bots do not increase efficiency in battle, and on the contrary, they play worse than ordinary players, literally destroying account statistics. They give another advantage - they save a person from the routine work of earning silver and experience, which are necessary for researching and buying top tanks. Over time, the advances of programmers in the field of artificial intelligence allow machines to play better than humans, but for now, bots give themselves away with goofy behavior in combat and poor statistics.

Cheat mods for World of Tanks or just cheats can be divided into "tactical" and "operational". The first category includes those cheats that provide extended information about the actions of the entire enemy team or a significant part of it (for example, a breakthrough group on one flank). These are reload timers above the tank and on the minimap, destroyed objects on the minimap, cheats like Redball, color tracers, etc. They help to notice the movement of the enemy team in time, to find the place of the shot of unlit vehicles, to plan a breakthrough while the enemies are reloading, etc.

Operational cheats include those that help directly in the fight. These are the already mentioned "laser pointer", a cheat auto-aim, 3d penetration skins and various mods for the transparency of game objects. With their help, it is easier to dodge enemy shots, make accurate shots at the vulnerabilities of tanks, inflict more damage due to targeted damage to internal modules, and much more.

Standing apart from the rest is a cheat on an automatic fire extinguisher for silver. The cheat works as follows: in the event of a fire, a hand-held fire extinguisher is activated immediately without any action from the player. It does not interfere with opponents and allies in any way. It only saves the player silver and gold, which reduces the income of Wargaming, for which it is prohibited.

The use of cheats and bots is a violation of the rules of the World of Tanks game and is punishable by the imposition of various restrictions on the player's account, up to a permanent ban and complete inability to play on it. Due to the large number of players who are online at the same time, tracking cheaters and bot drivers is quite difficult. The automatic system for tracking Wargaming violations is based on statistics, which gives some opportunities to avoid detection. It is enough not to use bots in continuous mode, limiting yourself to a couple of hours a day. The use of cheats is even more difficult to determine. Even with cheats you need to be able to play, so if you do not destroy everything alive in a fight with a win rate close to 100%, it will be quite difficult to detect you.

Much more dangerous are screenshots, videos and confessions of players in social networks and forums about the use of cheats and bots. Tracking down such recognition is in many cases easier than foul play. For example, there are repeated cases of banning accounts from which videos with cheat reviews were recorded.

Download cheats and bots from our site, be careful, play and win!

You can download the new version of World of Tanks through the launcher or via a direct link on the official website. The Super Test will be available for download on September 14th and the first General Test will begin on September 21st.

Update 9.20.1 release dates

Update phase 9.20.1
release date
Development of a plan for the release of update 9.20.1 September 12, 2017
Publication of the announcement on the World of Tanks website September 13, 2017
Update 9.20.1 release date for supertest September 14, 2017
Beta testing of patch 9.20.1 September 18, 2017
General test of update 9.20.1 September 21, 2017
The second general test of update 9.20.1 October 5, 2017
Release date of update 9.20.1 for World of Tanks October 17, 2017

As you can see from the schedule for the release of World of Tanks 9.20.1, throughout September and the first half of October, testing of changes will continue on the supertest, closed beta test and open general test in two stages.

Vehicle changes in update 9.20.1

  • XM551 Sheridan,
  • Rheinmetall Panzerwagen,
  • T-100 LT,
  • T71, Type 59,
  • challenger,
  • FV4004 Conway,
  • FV4005 Stage II,
  • Centurion Mk. I
  • Centurion Mk. 7/1,
  • FV4202,
  • Caernarvon,
  • conqueror.

Update 9.20.1 will also bring these changes.

  • Several tank models will be converted to HD.
  • The mechanism for selecting vehicles for creating battles will be redesigned. VBR will recruit tanks in a new way.

Replacing FV215b with Super Conqueror

One of the main changes in the update will be the transfer of the British tier 10 heavy tank FV215b to promotional tanks. Instead, the Super Conqueror will appear at tier 10 of the British heavy tank branch in World of Tanks 9.20.1. We told you about replacing FV215b with Super Conqueror in World of Tanks plans for 2017. As you can see the plan is implemented.

How to replace FV215b with Super Conqueror

Important information: If you already have the FV215b tank in your hangar, then when update 9.20.1 is released, you will have a Super Conqueror tank at level 10, which you will receive for free.

The crew of the FV215b tank will be sent to the barracks and prepared for the Super Conqueror. Camouflage, equipment, equipment, emblems, inscriptions and shells will be moved to the warehouse, where you can use them in the future. Below are the characteristics of the Super Conqueror tank.

Get a decisive advantage in battle with cheats for World of Tanks.

Cheats- this is a special category, prohibited for use. The reason is that they are “too good” and give a significant advantage in battle if installed on the game client. For their use, you can get a permanent account ban if you are caught using them. If you observe elementary caution, then it is quite difficult to detect cheats. The automatic system for tracking violations is not designed for complex analytics and therefore detects cheaters only in exceptional cases, according to player complaints, when, for example, MS-1 takes the medal of heroes of Rasseinai in the 8th level battle.

Bots are a special kind of cheats for WoT

Too bad statistics can also cause increased attention to you from the game administrators, because it can be a sign of the use of a special type of cheats - bots for World of Tanks. Bots- this is a separate type of "foul play" when a special program plays for you. A primitive or poorly configured bot plays much worse than a human, but with the right configuration and the right tank, the bot can even drag out the fight. For the use of this type of cheats, the developers also ban, but do not turn on the bot around the clock and do not use very simple clickers, the chance of getting caught is quite small.

All bots on our site are available for free use and come with setup instructions. Usually a bot is a separate program that runs simultaneously with World of Tanks and takes control of the tank in battle. In addition, bots usually know how to repair a tank in a hangar, replenish equipment, ammunition, and go out into battle again. The point of such a game is that you save your time on researching new tanks, training the crew and farming silver. This allows you to open high levels without sitting at the computer for days, but the account statistics will become, at the same time, below average. Also, it is worth considering that much stronger players play at high levels, so you still have to learn how to use combat vehicles correctly.

Update 9.20.1 is approaching its official release, and we are starting a new series of public tests. Participate in testing and evaluate changes that developers have been working on recently. Here is what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and US vehicles.
  • Reworked personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional reward for high efficiency in battle - new ways to get bonds.

The changes can be found in detail in recent publications:

How to get into the general test?

Bonds and medals

Starting from 9.20.1, when winning medals in the Epic Achievements and Battle Hero categories, the player will receive additional rewards in the form of bonds. Please note: Bonds will not be credited for accumulative medals. The number of bonds is not final and may change.

Grand Battle Improvements

The following changes have been made to the General Battle battle type:

  1. The message about victory or defeat in battle has changed.
    Added a new kind of battle victory or defeat message to make it easier for players to understand when and why the battle ended. The message has separate animations for win, lose and draw. Additional text shows why the fight ended. When a battle ends with the base captured, the capture progress bar goes into a "locked" state shortly before the message appears to indicate that the total will not change.
    This innovation has been applied to all Random and Ranked Battles, as well as Grand Battles.
  2. Updated tooltips for rewards, which describe various acquisition conditions. In a standard, oncoming battle, and assault, the conditions are the same, but in a general battle, the requirements are higher.
  3. Improved combat interface (HUD) in general battle.
    The transparency of the background of the panels with the list of players has been reduced to make the information easier to read on a light background (sky, water, etc.).
    Border symbols have been added to the top bar to improve readability.

Training Ground Improvements

Changes:

  • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the research tree, and the vehicle carousel.
  • The rewards (credits and experience) for victories and defeats while passing the training ground have been balanced.
  • The rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when re-passing the training ground.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some UI elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training ground and exited this mode.
  • Fixed rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare issue where the "Skip Tutorial" button was displayed incorrectly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed displaying of the EULA license window when restarting the game client.
  • The description of the characteristics of vehicles in the loading screens of the training ground is now correct.
  • Fixed a bug due to which the music tracks of the battle, the Hangar and the final cinematic of the training ground were superimposed on each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in the behavior of bots.
  • Fixed bugs in displaying map borders.

New game models in HD quality

Sound

We have moved to the new version of Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Vehicle Changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Centurion 32-pdr turret. The speed of the shells of the new top gun is 878/1098/878 m/s, the speed of the shells of the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • reload time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • Removed the OQF 20-pdr Gun Type A Barrel with 60 ammo. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 60 ammo has been removed. from the Centurion Action X* turret.
  • The carrying capacity of the FV221A undercarriage has been changed from 63,000 to 64,000 kg.
  • The spread of the gun from the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun from the rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%.
  • Turret traverse speed of the Centurion Mk. II changed from 30 to 26 deg/s.
  • Centurion 32-pdr turret traverse speed changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Carrying capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5s to 11.3s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • Enhanced turret and hull armor.
  • Improved turret armor.
  • Improved turret armor.
  • Added OQF 32-pdr AT Gun Mk. II with 30 ammo. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 deg/s to 16 deg/s.
  • Avenger turret traverse speed changed from 16 deg/s to 18 deg/s.
  • Improved turret armor.
  • Rolls-Royce Meteorite 202B engine power changed from 510 to 650 hp With.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 to -9 degrees.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 to -9 degrees.
  • Changed the depression angle of the 105 mm AT Gun L7 from -5 to -10 degrees.
  • Added B.L. 5.5-in. AT Gun with 30 ammo to the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 to -10 degrees.
  • Rolls-Royce Griffon engine added. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% fire chance.
  • Removed Rolls-Royce Meteor Mk. IVB.
  • Decreased dispersion of the 183 mm L4 gun when traversing the FV4005 Stage II turret by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • Improved turret armor.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun from the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun from the rotation of the chassis of the Rheinmetall Panzerwagen was reduced by 22%.
  • Decreased dispersion of the 105 mm Kanone gun during turret traverse by 17%.
  • Changed the reload time for the 105 mm Kanone gun from 10 to 9 s.
  • Changed the aiming time of the 105 mm Kanone gun from 1.9 to 1.6 s.
  • The damage dealt by the Exp. APDS of the 105 mm Kanone gun changed from 360 to 320 HP
  • The damage dealt by the Exp. HE gun 105 mm Kanone, changed from 440 to 420 units.
  • The damage dealt by the Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 HP
  • Ammunition increased from 30 to 35 shells.
Every day, the army of World of tanks fans is growing at a speed that Usain Bolt would envy. Surely, at this very moment, another skeptic installs the game client on his personal computer, just to try and remove it. But we both know that this is unlikely to happen. Moreover, the installation of a game application, sooner or later, as a rule, is followed by the installation of an assembly with modifications. Therefore, our site offers download cheat mods for World of Tanks 1.1.0 free and, after tasting their long aftertaste, admit that you, too, have joined the countless ranks of sofa-tank troops. The standard version of the game, no matter how cool it is, will not be able to give you the whole palette of colorful sensations that an average gamer manages to experience, who is now opening the gates of his hangar somewhere in Kursk. And the only difference is that he has already installed a list of the latest modpacks, and you have not even found the “download” button, which is located somewhere on this page. So, if we talk about modpacks, then they should be divided into those that Wargaming approves and those that are produced in the underground of desperate resistance. The first ones can always be downloaded officially through the World of tanks online resource. The second group, nicknamed "forbidden fashions" so that no one would guess, can only be bought from guys in long coats behind the garages. Not really. They are also freely available, including on our portal. It’s just that you can install them until the developers get wind of the foul play and put it on the sanctions list. Old-timers remember the situation with a laser pointer, which until some time could significantly increase the aiming qualities of any player, even with minus three diopters. After her ban, you can play with a laser pointer only if your cat is in the mood. However, do not be upset, modders systematically release new cheats, which can be safely classified as “the most prohibited”. They, in turn, are conditionally divided into tactical and operational. Using the assembly of the first ones, you can get useful information about the actions of the whole team or that group of tanks that somehow went too quickly into the breakthrough. Operatives are great help in combat. With their help, such unique features as automatic aiming of the sight, the appearance of areas of vulnerability of the enemy combat unit and the ability to make objects transparent, as if you were Bruce Almighty, open up. On our website you can download free forbidden mods for World of Tanks 1.1.0 and for some time feel like a hero of the battle near Prokhorovka. By the way, about time. Moderators calculate many gamers precisely because of the round-the-clock use of cheat mods. This may threaten the imposition of restrictions on the account up to its complete blocking. However, if you approach the issue wisely and play in this mode for no more than a few hours a day, then it is almost impossible to identify the offender due to the huge number of visitors to the game server. Also, we would not recommend anyone to post posts on social networks with the hashtag #iplayvtankswithcheats. Well, the rest is a la ger com a la ger.